Using educational games to
meet your SEL (behavioural) learning objectives
Gamification, game-based learning, play-based learning, serious games, and educational games are terms commonly used to refer to the genre of games that aim to help in achieving specific learning objectives. To understand the differences between these terms, please refer to our blog here.
Educational games are considered effective because of the potential impact they can have on the behaviour and attitudes of players by generating awareness and providing intrinsic and extrinsic motivation.
At PlayQraft, we use the immersive and impactful value of games to engage learners with a topic at hand, create awareness about themselves and their impact on the society, and develop essential social-emotional skills. Both online games as well as unplugged games are used to help you achieve your learning goals.
We use two approaches to help you achieve your learning objectives: