Solutions

Using educational games to
meet your SEL (behavioural) learning objectives

Gamification, game-based learning, play-based learning, serious games, and educational games are terms commonly used to refer to the genre of games that aim to help in achieving specific learning objectives. To understand the differences between these terms, please refer to our blog here.

Educational games are considered effective because of the potential impact they can have on the behaviour and attitudes of players by generating awareness and providing intrinsic and extrinsic motivation.

At PlayQraft, we use the immersive and impactful value of games to engage learners with a topic at hand, create awareness about themselves and their impact on the society, and develop essential social-emotional skills. Both online games as well as unplugged games are used to help you achieve your learning goals.

We use two approaches to help you achieve your learning objectives:

Game-based learning

How about using an educational escape game to develop social awareness and relationship management skills among your students? Or using a scenario-based role-playing game to help them understand how bullying works and ways to handle it?

Have you ever considered using dumb charades to communicate the dos and don’ts about appropriate behaviour in the classroom? We have a host of game-based learning solutions to suit the requirements of your students! To learn more about what we offer, please use the Contact Us page.

At PlayQraft, we use such custom-designed games and more to create a fun and effective learning experience for your students.

Gamification

The gamification method integrates game mechanics with existing lesson plans to engage the players with a specific subject matter and using the debriefing method to achieve the desired learning outcomes.

Skills Covered

We offer game-based and gamification learning experiences to cover the following skills:

Self-Awareness

  • Identifying own feelings
  • Self-regulation
  • Identifying abusive situations
  • Managing disappointment

Self-Management

  • Asking for own needs
  • Controlling anger
  • Handling sexual harassment
  • Addressing harmful use of alcohol and drugs
  • Avoiding risky situations
  • Getting help from adults

Social Awareness

  • Identifying feelings of others
  • Understanding perceptions
  • Dealing with gossip
  • Internet safety
  • Preventing gang enrolment
  • Showing compassion
  • Dealing with peer pressure
  • Helping classmates: safe bystander behaviour
  • Accepting differences

Relationship Skills

  • Getting along with others
  • Listening to others and paying attention
  • Communication skills
  • Safe dating behaviour
  • Practicing positive behaviour norms

Reasonable Decision-Making

  • Awareness of moral reasoning
  • Problem solving
  • Preventing bullying

How it works

We follow a standardized seven-step approach to ensure our clients achieve their desired learning outcomes:

1.

Needs Discovery

Understand learning requirement

2.

Research

Conduct research on best game approach

3.

Recommendations

Make recommendations and finalize customization

4.

Design

Design game approach for specified learning objectives

5.

Delivery

Deploy game in learning environment

6.

Analysis

Collect and analyze results

7.

Follow-up

Implement follow-up steps

Interested in working with us?

Get in touch with us

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